Multitasker’s Guide to Summoner’s War v1.0
The purpose of this guide is to help players make the most out of their time, and to be more efficient. This is not an In-Depth Guide.
Motto: Stay Focused
This guide is going to assume you’ve obtained or completed certain things. If you have not, it’s OK, you can get them eventually, just utilise the information that’s applicable to you. That being said, here’s a checklist of requirements:
Requirements Checklist:
I) Shannon (Wind Pixie) Unknown Scroll
II) Bernard (Wind Griffin) Tamor Desert
III) Belladeon (Light Inugami) Light Dungeon
IV) Konamiya (Water Garuda) Unknown Scroll
V) Completed Chiruka Ruins scenario easy
VI) Crystal Mine & Giant
VII) All 3 XP Buildings
Summoners War is a fun game but it’s also quite challenging particularly if you’re playing for free (F2P). In order to see real progress you have to be Focused: set your goal and stick to it to completion, determined: have the will to see it through and disciplined: stick to your rules, your regiment, do not lax. Before we proceed there are certain things that I would like you to clear from your mind. Forget about all the 6* monsters everybody else got and how little you have. Forget about the Nat 5’s. Forget about all the wonderful monsters everybody else but you got. This game is about teams and runes. All monsters are good it’s just how you rune them and how you use them.
Farming and Grinding:
Summoners War (SW) is a grind fest. Everything revolves around your ability to farm and grind. It is vital that you build up your farming team first. Your farming team should consist of the following: A healer, a beneficial effect remover, a negative effect remover, an attacker. Examples of standard farmable units that are staples in farming/grinding teams are: Shannon, Megan, Bernard, Konamiya, Belladeon, Seiq/Roaq. These units tend to form the basis from which other teams evolve (Giants team, Dragons team, Trial of Ascension, Elements/Essence dungeons etc)
Core Monsters Synopsis
This relates to the staples listed above
Shannon:
Shannon is the awakened form of the wind pixie. Usually runed with despair to add stun element to her AoE skill. Shannon provides atk and def boost to your team (+50%) while reducing your opponent atk speed and placing Glancing Hit (dmg reduction). Shannon can be obtained through Unknown Scrolls and Friend Summons. Shannon is a support monster so you want to make sure that her speed is high
Bernard:
Bernard is the Wind Griffin and can be obtained from Unknown Scrolls, Mystic Scrolls, Friend Summons or Tamor Desert drop. Bernard increases your party atk speed and atk bar. He also breaks your opponent monster atk and def (-50%). Generally runed with Swift runes to maximise on his speed.
Belladeon:
Light Inugami generally found as a secret dungeon within the Light dungeon. Belladeon AoE heals and increase team atk bar, she also removes all beneficial effects an enemy and def break (-50%)
Konamia
Water Garuda. Removes all negative effects from all allies and heals 15% for each effect removed. Completely fills target ally atk bar and atk boost for 1 turn. Stuns target enemy. Drops from Unknown Scrolls.
NB: When building your team, bear in mind each unit plays a specific role and must be able to fulfill that role effectively and efficiently.
Runes:
Runes are the foundation on which this game is built. They are everything! No matter the monster, your monster will be crap if your runes are crap.
Monsters have 6 slots for runes numbered 1-6. Runes grade from 1 star to 6 star, with rarity normal (white), magic(green), epic(purple), and legendary(orange). Runes are often referred to by their slot number. Runes 1,3 & 5 have static/flat main stats. 1=Atk, 3=def and 5=Hp. 2,4 & 6 has the most variations. These runes are the ones referenced when talking about builds. Unless it’s the spd stat, you always want a %stat in those runes whether it’s main or sub-stat. How a monster is runed is dependent on its type, it’s role/function in your team and it’s skill requirements. Ideally you’re gonna want the highest possible grade of runes on your monsters and should be no less than +9.
NB: general runing rules: supporters should be fast in order to get in the beneficial effects and heals early. Spd upward of 160 to 200. Attackers should hit hard 15k – 30k and upwards. Atk% crit% crit dmg% stats help up damage. Crit rate should be 60-100%, crit dmg 100%-200%. Debuffers aka the monsters who place negative effects like atk break, slow, def break, continuous dmg need accuracy. Focus runes are a good start, and acc% in slot 6.
The Regiment
As I mentioned previously, you need to be focused, determined and disciplined. Often times you will find yourself short on mana, short on energy and short on crystals. This is usually due to recklessness and impatience. Also you may not have a lot of time on your hands to play. This is solved by creating a regiment and sticking to it. A regiment is simply setting goals and creating a series of activities that will help you achieve them. Generally to see quicker results one can only focus on one particular thing whilst others are neglected eg: focusing on 6*, or runes, or awakening.
Guide Objectives:
– high mana 1M+
– crystal management, steady supply
– Arena point management
– establishment of fodder system
– essence farming
– Rune Farming
– powering up runes
– leveling monsters
– farming Rainbowmon
– farming Devilmon
Multitasker’s Regiment
NB: This regiment assumes that you’ve obtained or completed certain achievements and that you can only play twice a day on full energy.
First Run:
-Collect all available mana and crystals from buildings on your island: mana tree, crystal giant etc.
-Level up all the monsters that need level up in your xp buildings. Those buildings should be filled with monsters that you intend to use for fodder and/or fusion material monsters (any xp gained is xp more than you had before).
-do your daily wish.
-do your guild battles if you’re in a guild and if you do daily battles to collect your guild points. You get points for every fight you win even if your guild loses the battle.
-Arena. Fight all available rivals. Rivals give you arena points and crystals! Now move on to the other challengers in arena to use up all your current arena wings. Refresh often to find beatable opponents and rack up those arena points. Gains: mana, crystals, Arena points.
-fight World Boss once! Fighting world boss once a day each week gives you mana, runes, essences and 10~30+ crystals when defeated. Gains: mana, runes, essences, Dailies.
– Fight Giant’s Bxx once with a friend. Here the real multitasking begins. You enter which ever level that’s the highest you can manage with a friend so you’re tackling 2 daily requirements* in one go. You have a chance to get mana both in drops and sale of unwanted runes. Also you have a chance of getting a good useful rune (low impact rune farming). Gains: mana, runes, xp, Dailies.
-Fight Dragon’s Bxx with a friend once. Same as with Giants. Mana, Runes, xp, Dailies.
-fight Magic dungeon with a friend once. Gains: mana, Essence, xp, Dailies.
-fight element dungeon with a friend once. Gains: mana, essence, xp, dailies.
-collect hearts from from friend list (recommend full friend list). Gains: summoning points, dailies.
-collect hearts from gift box. If you have energy in gift box use only those that expires in 1 day or less.
-summon 15 times from friendship summoning points (hearts) and unknown scrolls starting with the hearts and concluding with the unknown scrolls. Add an additional summon for each ‘lightning’. If you don’t have enough for 15 summons, then summon all you can. Gains: fodder material, dailies.
-feed 15 1* & 2* to one of your fodder monsters. Preferably one that is gaining xp from the xp buildings. More on that in the Fodder System section. Gains: xp, dailies.
-select one rune on one monster that you’re building, power up that rune 3 times only. If it fails all 3 times that’s OK. See Power Up section for more info. Gains: dailies, saving mana.
-at this point you should have fulfilled your daily requirements, go collect your rewards. Gains: xp, mana
With the remaining energy, you’re free to do what you will: farming, grinding etc.
Second Run:
-fight challengers in arena, do your revenges if you’re able. Do not fight rivals on the second run. Gains: arena points
-fight guild battles if this is applicable.
-use up the remaining energy how you see fit: farming and/or level grinding
Crystals
Save your crystals for summoning packs, preferably the 750 pack. This you’re going to want primarily to keep the fodder machine going. If you get lightning, take a moment to rejoice and toss that 4*/5* in storage until you’re done with your main team unless it’s something that will add to the synergy of the team. Use crystals for energy only if you’re trying to squeeze the most out of xp boost.
Mana
Set a minimum amount of mana you are allowed to maintain on hand and slowly increase it. It’s easy to get tempted and splurge. This is where discipline comes in. Stay focused. That minimum is so that you have sufficient funds in case of emergencies so you won’t have to use your Prescious crystals. Start small, set your minimum at 100k, then 250k, then 500k and increase it by 500k as you build up gradually.
Rainbowmon
Rainbowmon are used for evolving your monsters. They come max level so they can be evolved immediately. 2* rainbowmon drop in Cairos. You can also purchase 4* rainbowmon in Guild shop once a week if you’re active in Guild battle. I recommend that you buy one every week.
Devilmon
Devilmon are used to upgrade a random skill on the monster it is used on. You can purchase one a week in the special store using arena points. I recommend buy one every week.
Fodder System
This machine has a lot of moving parts and can be daunting initially, but once you get it going it churns out results like clock work. It starts by identifying the monsters you’re gonna build, whether it’s your farming team, arena team or whatever. Your goal is to get that team maxed out: 6*, level 40, awakened with all +12 or higher runes etc. Once you have your team and your goal you’re going to want to select the order in which you’re going to max your monsters. Place 3* and 2* monsters in your xp buildings. Feed them 1* and 2* monsters until they’re 3* level 20 (remember the ‘feed 15 monsters to 1 monster in the xp building? That’s it right there. So once a day one of these lucky bastards get a breakfast of 15 monsters until it’s a 3* that’s level 20). Once a fodder reaches 3* lvl 20, it is removed from the xp building and receives no more feedings, fill the now vacant spot with a new 2* or 3*. It is then taken to your favourite scenario along with another one of your strong monsters (most likely one you’re trying to get to 35 if it’s 5* or 40 if it’s 6*. If it’s maxed already it’s OK but it’s all about multitasking) and a friend. The energy used of course is what’s left after your dailies in the first run, and the second run. You do this until it’s 3* level 25. At this point you evolve it using any three 3* that’s not in an xp building (like that 2* rainbowmon you just evolved). Now you have a 4*! Save those 4* until you have enough to evolve a 4* of your choice. Remember those 4* rainbowmon you’ve been buying every week? You can now evolve them and save them until you can evolve a 5* of your choice. Congratulations you can now make a 6*! Now rinse and repeat.
Power Up Runes
Once you’ve amassed at least 500k above your minimum, select one monster that you’re building and upgrade all its runes to +9 then stop. Upgrading beyond +9 follow the instructions stated above. 3 upgrades a day on 1 rune. This is where patience comes into play and it will save you lots of mana. If you try to upgrade all at once RNG will decrease your success rate and drain your mana. We don’t want that. Stay focused!
Shop
As your account levels up, your shop will look better. Check the shop at least twice a day. If you stuck to the regiment you should have increased your spending power. Buy any Mystic scrolls you see. And buy any good 5* or 6* rune you see. It’s best to limit yourself to buying specific runes. I generally only buy Despair, Violent or Vampire runes with the stats I need. Do not buy normal (white) runes, you can’t tell what the sub stats will be and you don’t want to waste your mana on a crap rune.
Leveling Up.
Use every opportunity to level up your monsters. It’s all part of multitasking. Find ways to fit in that one monster you’re focused on in your grind, in your farming, in your dailies, in whatever. You will see results.
Conclusion
In conclusion, in the beginning it’s going to seem tedious and that you’re not making progress fast enough, but this game requires Focus, patience, determination and discipline. Stick with it! Of course you’re free to adjust this guide to suit your needs or your style just remember: Focus, Patience, Determination and Discipline.
1RastaMage
Peace.